LATEST MAJOR UPDATE: TWO TIME REWORK (4/26/2025) • NEXT KILLER: NOLI • NEXT SURVIVOR: ???

Forsaken Challenge Tracking

Noob — COMPLETE

Starting Stats

  • Survivor Wins: 47
  • Survivor Losses: 94
  • Killer Wins: 9
  • Killer Losses: 29
  • Level: 43
  • Started: 5:03 PM, 4/22/25

Thoughts:

  • Pre-game
    Feeling pretty good, I'm excited to learn about all the characters. I already know a good bit of noob so this shouldn't be too bad.
  • Round 25
    Not much has changed, only thing different is I'm slightly better at juking
  • Round 50
    Only thing I can think about is how much I don't wanna be noob anymore, I havent learned anything, I just keep juking cause it's easy to do most of the time and it looks cool when I do it.
  • Round 75
    At this point I can't even tell if I'm getting better or worse, I can't wait to not be noob anymore.
  • Post-game
    I love Noob, they’re my favorite to play mainly because they remind me of the old Roblox when Builder’s Club was a thing, and they’re my highest level. But, I can’t handle ONLY playing noob. Before this challenge, Noob was my main, but I could deal with the monotony of their kit by being a killer every now and then, but with malice disabled for this challenge, it’s JUST noob. I think, despite them being my favorite, I’m putting them in C-Tier. They aren’t that fun to play over and over and I can see why many people dislike playing Noob.

End Stats

  • Survivor Wins: 90
  • Survivor Losses: 148
    (238)
  • Killer Wins: 9
  • Killer Losses: 30
  • Level: 65
  • Finished: 7:59 PM, 4/23/25
  • Time Took: 1d 2h 56m
Survivor 1

Elliot — COMPLETE

Starting Stats

  • Survivor Wins: 90
  • Survivor Losses: 148
  • Killer Wins: 9
  • Killer Losses: 30
  • Level: 9
  • Started: 8:08 PM, 4/26/25

Thoughts:

  • Pre-game
    I’ve played Elliot a little before the challenge already, and I don’t really like him. My teammates never grab the pizzas I throw then I get yelled at for their horrendous blunders. He’s also just not that fun, can't do anything to the killer at all.
  • Round 25
    Okay, nevermind. Elliot is really fun to use. My favorite thing is to run into a group and toss a pizza, then watch them fight over it like hyenas.
  • Round 50
    ...
  • Round 75
    ...
  • Post-game
    Elliot is a very good survivor, I think I just used to be bad at him to be honest, cause someone will always grab a pizza. And because I got these matches done relatively quickly (is 42 hours quick?) compared to everyone else, I didn’t get tired of him. Also, the new (at time of typing this) JSaB skin is almost pay to win because of how many people are using the JSaB John Doe skin and leave you for last to hear the custom LMS music. Easily an S tier survivor.

End Stats

  • Survivor Wins: 131
  • Survivor Losses: 207
    (338)
  • Killer Wins: 9
  • Killer Losses: 30
  • Level: 50
  • Finished: 4:42 PM, 4/28/25
  • Time Took: 1d 20h 34m
Survivor 2

Two Time — COMPLETE

Starting Stats

  • Survivor Wins: 131
  • Survivor Losses: 207
  • Killer Wins: 9
  • Killer Losses: 30
  • Level: 1
  • Started: 4:48 PM, 4/28/25

Thoughts:

  • Pre-game (Pre-Rework)
    Two Time is honestly a sad excuse for a survivor, they have no abilities at all and their health is just sad, having only 80 health and, upon dying, respawn with 40 health and weakness 5, so they can just die immediately. Even in their LMS stage, with 110 health, if you can't loop or juke the killer good enough you’re just dead.
  • Pre-game (Post-Rework)
    My expectations for Two Time are still pretty low, I can’t lie. Yes, they have abilities now, as well as being upgraded to a sentinel, but from the Two Times I’ve seen running around while I was Elliot, your respawn isn’t guaranteed anymore and it’s hard to land your stabs. I’ll keep an open mind, but expectations are low.
  • Round 25
    It’s not hard at all to land your stabs, especially backstabs. It’s so easy to run up, stab, run away, and 90% of the time the killer won’t even chase you because they’re chasing someone else.
  • Round 50
    ...
  • Round 75
    Ok, maybe it’s not SUPER easy to land your stabs, I have missed a good few easy shots because I thought they were gonna run a certain direction, but still, Two Time is not hard to use at all. It’s always a bit tiring to just use the same survivor over and over and over, especially when you have to turn off malice and therefore can’t be the killer, but Two Time is more than fun enough for me to ignore it for the most part.
  • Post-game
    Goated survivor, definitely my most favorite sentinel in the whole game so far. I would like it if he didn’t respawn with Weakness V, but because you can set your own spawn and you can be on the complete other end of the map, I think it’s excusable. S-Tier.

End Stats

  • Survivor Wins: 167
  • Survivor Losses: 271
    (438)
  • Killer Wins: 9
  • Killer Losses: 30
  • Level: 39
  • Finished: 2:16 PM, 5/4/25
  • Time Took: 5d 21h 28m
Survivor 3

Shedletsky — COMPLETE

Starting Stats

  • Survivor Wins: 167
  • Survivor Losses: 271
  • Killer Wins: 9
  • Killer Losses: 30
  • Level: 1
  • Started: 2:17 PM, 5/4/25

Thoughts:

  • Pre-game
    I didn’t really plan on playing Shedletsky so early. I was gonna play Guest 1337 after Two Time, but because Shedletsky became a free survivor in the Two Time Rework update, he costs less than everyone else, so he gets priority. Honestly, I’m not too excited. Shedletsky’s range looks so small and when I used to play killers I wouldn’t get hit by them often at all. But, I know a lot of people use him so he has to be somewhat decent? I’m sorta expecting to put him in S tier, but we’ll see.
  • Round 25
    Shedletsky isn’t too bad, I’m hitting a lot of my slashes and because it’s a guaranteed stun I can come and save other survivors when they’re being chased. He is kind of annoying though. His range feels way too small, but maybe it’s just me.
  • Round 50
    I HATE SHEDLETSKY. Oh my GOD he sucks. His range is SO SMALL, it’s almost impossible to hit any DECENT killers. How the hell is THIS the most popular sentinel to play? NOBODY IS GOOD AT HIM. I have played with So. Many. Shedletskys. And guess how many of us hit our slashes? LIKE, 10 OF US. HIS RANGE IS SO SMALL. HOW AM I THE BEST SHEDLETSKY PLAYER I’VE SEEN?? I SUCK????
  • Round 75
    ...
  • Post-game
    I didn’t enjoy playing Shedletsky at all. Rounds 1-25 was probably my peak, and I can’t even explain why, but EVERY ROUND AFTER THAT was so bad. And I know it’s not just me cause there would be so many times where I have 1 or 2 more shedletskys playing on my team with me, and we ALL miss our slashes. He NEEDS a good comp, which he SHOULDN’T since he’s a SENTINEL who’s supposed to be able to FIGHT THE KILLER. I’m putting him in F TIER. I was gonna be objective and put him in A-Tier for having a guaranteed stun and a self-heal, but that range is SO ANNOYING. Not only that, but he takes 18 years to swing his sword and he has to come to a full stop to do so. His chicken also takes so long to use, which makes it incredibly unreliable. Also, most of his milestone skins (level 25,50,75) are ASS. how are you gonna be annoying to play AND have bad milestone skins? I am not excited AT ALL to try and get him to level 100 later.

End Stats

  • Survivor Wins: 200
  • Survivor Losses: 338
    (538)
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 47
  • Finished: 7:20 PM, 5/9/25
  • Time Took: 4d 5h 3m
Survivor 7

Guest 1337 — COMPLETE

Starting Stats

  • Survivor Wins: 200
  • Survivor Losses: 338
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 1
  • Started: 7:21 PM, 5/9/25

Thoughts:

  • Pre-game
    I hate guest players. I don’t know if he’s just hard to play or something, but almost every guest I have seen has been so bad at fighting the killer it’s unreal. I’m gonna try to be a good guest, but I don’t know if he’s hard or if everyone is just awful at him.
  • Round 25
    He’s not great, and I still have a sour taste in my mouth from Shedletsky so I may be skewed, but his abilities feel really hard to use. You can’t punch unless you block first, but most killers know when you’re gonna block since you do an animation and kinda give yourself away. Also, I keep getting friendly killers, so I can’t learn anything.
  • Round 50
    ...
  • Round 75
    Now that I have a few more real games in my belt, I can say he’s hard to use, so I guess my pre-game statement is somewhat wrong in me saying everyone is bad at him, but to be fair, from what I’ve seen most guests don’t even try blocking attacks for people or trying to switch the killer’s attention. I’m still getting far too many friendly games to say anything more on him, though.
  • Post-game
    So, around game 77 I stopped getting friendly killers entirely and now I can say that getting your blocks in is easy, but getting the punch off afterwards is pretty hard since he has a somewhat long windup to it, but he lunges forward while doing it so he doesnt have the range problem like Shedletsky. Getting the punches to hit always feels GOOD, because you EARNED that by blocking an attack, not like with shedletsky. The charge is also good, it can shift the killer’s aggro to you instead of the elliot on 1% HP. You can also use it to shove the killer off heights in certain maps. I do just wish that it gave some level of experience since, if there's a friendly killer, I just can't get any experience for that entire game other than doing generators. I’m thinking he’s gonna go in A-Tier. He’s not impossible to use, unlike ….someone (cough cough, SHEDLETSKY, cough cough), and your abilities make you feel like you’re making an impact on the game, stalling the killer with your shoves or stunning them completely with your punches.

End Stats

  • Survivor Wins: 227
  • Survivor Losses: 411
    (638)
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 29
  • Finished: 8:24 PM, 5/12/25
  • Time Took: 3d 13h 3m
Survivor 4

Taph — COMPLETE

Starting Stats

  • Survivor Wins: 227
  • Survivor Losses: 411
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 1
  • Started: 12:13 AM, 5/13/25

Thoughts:

  • Pre-game
    I don’t have many thoughts about Taph, simply because I don’t see him being used often so I don’t have much to go off. From what I’ve seen, he looks fun to play, but not that fun? He has to make traps which is fine, but they don’t really seem to do much. Subspace trip mines are good if the killer is chasing someone as it makes them lose vision and stop using abilities, but the killer can easily fight the forced camera movement and keep chasing. And tripwires especially don't seem to do much. Inflicting slowness isn't that big of a deal when the killer already runs faster than us, because now they just run the same speed as us.
  • Round 25
    Okay, I read it wrong, the wires do Slowness II which, against certain killers like John Doe or 1x1x1x1 who are already not much faster than survivors, slows them down a noticeable amount. It is also kinda fun setting down super small or really long traps, especially since the length limit is so long, and they go invisible after some time so the killer has no idea. Taph isn’t terrible, but they aren’t amazing either. He’s a good support since people will typically try looping the killer into your trip mines or wires, but he’s very much in the background.
  • Round 50
    Taph is a very chill character to play. Because you're always in the background setting up traps, the killer typically won't bother going after you because they can't see you. So far, the only problem I have with him is that usually the killer will break your tripwires or set off your tripmines prematurely, so you won't get the xp or money from that, and its just a wasted trap. What I do to counter this is trap one spot over and over, but change it up ever so slightly so the killer can't get used to it. This doesn't always work, but usually it does.
  • Round 75
    ...
  • Post-game
    Taph is a very fun survivor. Despite being in the background the whole time and therefore not getting a lot of action, I still really enjoyed the experience. Taph will be one of my main survivors after this challenge for sure. Only real problem is that LMS with Taph sucks a lot. He can't directly fight the killer or support himself, so I have to set up traps really early that I then have to remember the locations of for the entire game, so I can loop the killer through the traps and survive the minute-ish LMS. B-Tier survivor. Not a bad character, there are better options, but I think everyone likes to have a Taph on the team.

End Stats

  • Survivor Wins: 268
  • Survivor Losses: 470
    (738)
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 38
  • Finished: 12:28 AM, 5/15/25
  • Time Took: 2d 0h 15m
Survivor 5

007n7 — COMPLETE

Starting Stats

  • Survivor Wins: 268
  • Survivor Losses: 470
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 1
  • Started: 10:14 AM, 5/16/25

Thoughts:

  • Pre-game
    7n7 seems like a good character but really hard to play, using clones in an attempt to fool the killer might not even work all the time cause some players play with hurtboxes on, and the clones don't have one. This makes it so they immediately know where you are because even when invisible your hurtbox is still completely visible. Only easy thing I can think of is the fact that in LMS he can teleport across the entire map after like 6 seconds or something.
  • Round 25
    He’s just okay, he’s not all that and I was right in thinking that the killers wont fall for your clones all the time, or often at all. After all, the clones are basically a challenge against the killers intelligence. Are they smart enough to know that the 7n7 running in a straight line is not you, or will they go running after it like a fool? Usually the first one.
  • Round 50
    Okay so he’s fun. Not like, SUPER fun, but still fun. It feels like I’m winning more than I’m losing, but I will find out at the end. Throwing out clones is pretty reliable and a good way to get the killer off someone else, especially if you just make your clone stand in one spot, which will make the killer think you’re AFK and start trying to kill the clone. Not much else to say, he’s just fun. Using the c00lgui in LMS is also very reliable since the killer will have no idea where you are, since most don’t memorize where the survivor spawn points are and will just bolt to the other side of the map to look for you.
  • Round 75
    ...
  • Post-game
    007n7 isnt super fun, but he’s fun. His cloning is okay, his c00lgui is fine. He’s very much just an “okay” character, not much more to say about him. C-Tier.

End Stats

  • Survivor Wins: 332
  • Survivor Losses: 506
    (838)
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 52
  • Finished: 2:10 PM, 5/17/25
  • Time Took: 1d 3h 56m
Survivor 6

Builderman — COMPLETE

Starting Stats

  • Survivor Wins: 332
  • Survivor Losses: 506
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 1
  • Started: 2:11 PM, 5/17/25

Thoughts:

  • Pre-game
    Builderman seems easy enough. Build a turret in a corner, build a dispenser in a different corner, stamina manage. I feel like he’ll be the most boring character I play.
  • Round 25
    I was right, he is very boring to play. The killers barely go after me with the most common interaction being them running by, breaking whatever im building, then going back to their chase. I’m left for LMS so often because Builderman can’t do anything for himself without taking 5 seconds to build it, which makes me perfect for LMS since im so easy to kill.
  • Round 50
    ...
  • Round 75
    ...
  • Post-game
    Yeah so he just feels like Taph. They are both basically trappers with Taph having tripwires and tripmines, and Builderman having a sentry and a dispenser. Taph just felt better to play. I’m not sure why, he just did. Builderman however just feels slow and uninteresting. Both of them almost never get targeted unless there is nobody else nearby, but Builderman just feels lamer. B-Tier with Taph but like a lower B-Tier.

End Stats

  • Survivor Wins: 379
  • Survivor Losses: 559
    (938)
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 36
  • Finished: 6:02 PM, 5/19/25
  • Time Took: 2d 3h 51m
Survivor 8

Dusekkar — COMPLETE

Starting Stats

  • Survivor Wins: 379
  • Survivor Losses: 559
  • Killer Wins: 10
  • Killer Losses: 30
  • Level: 1
  • Started: 6:04 PM, 5/19/25

Thoughts:

  • Pre-game
    Dusekkar seems like a pretty hard character to play honestly, they float which is cool but it doesnt really mean anything cause i dont think any killer listens for footsteps when they’re trying to kill people. other than that, their abilities are pretty situational and they make him vulnerable. im sure hes a good survivor but not gonna be my favorite.
  • Round 25
    So far Dusekkar kinda sucks. He’s overly complex and he’s vulnerable. Giving a shield to someone slows me down a TON which makes me perfect for the killers to push. And it feels like the laser doesnt actually do much. It slows down the killer for a bit and speeds up the survivor for like 1 second I think. Neither are super great unless you hit both the survivor and the killer, THEN its good.
  • Round 50
    ...
  • Round 75
    ...
  • Post-game
    Dusekkar was alright, he’s not easy to play in the slightest. Unless you have a good vantage point then doing any of your skills is very risky since you either slow down a ton or stop entirely. Also, the laser is not 100% accurate, so you have to aim kind of next to the killer while predicting where they’re gonna go, which makes it hard. Good part is nobody blames you for anything since you’re a support, going as far as being protected by the sentinels just so they can keep their shield maker. He’s definitely not the best and definitely not my favorite, but he doesn’t suck by any means. C-Tier.

End Stats

  • Survivor Wins: 415
  • Survivor Losses: 623
    (1038)
  • Killer Wins: 11 (accidental 1 malice server)
  • Killer Losses: 30
  • Level: 37
  • Finished: 1:44 PM, 5/21/25
  • Time Took: 1d 19h 40m
Survivor 9
Chance

Current Round: Chance

Chance

Character Progress

  • Challenge Started: 5:03 PM, 4/22/25

  • Elapsed Time: Calculating...

Chance — In Progress

Starting Stats

  • Survivor Wins: 415
    Survivor Losses: 623
  • Killer Wins: 11
    Killer Losses: 30
  • Level: 10
    Started: 2:57 PM, 5/21/25

Thoughts:

  • Pre-game
    Time to take a chance with Chance, baby.
  • Round 25
    Chance is fun 50% of the time. His abilities are very good against the killer but you have to reroll your health to be above 100 (above 115 is ideal) before doing anything, and sometimes you’ll get stuck rerolling down until you get to 58, THEN you’ll start going up again. It is fun though.
  • Round 50
  • Round 75
  • Post-game

End Stats

  • Survivor Wins: ?
    Survivor Losses: ?
  • Killer Wins: 10
    Killer Losses: 30
  • Level: ?
    Finished: ?
  • Time Took: Calculating...

Jason

Origin: WIP

Cost: FREE

Difficulty: ★★☆☆☆

Health: 1250

Speed: 9 (walk) / 28 (sprint)

Stamina: 110 (9.5 loss/sec, 21 gain/sec)


Abilities:

Mute

Cooldown: Passive Ability

Jason's Terror Radius is smaller compared to other Killers.

Slash

Cooldown: 1.9s (0.8s ENRAGED)

Jason does a basic slash with his machete, dealing 20 damage and inflicting Bleeding I for 5s. If used while ENRAGED, Jason lunges forwarding while slashing, and the damage is increased to 25.

Behead

Cooldown: 18.5s (12s ENRAGED)

Jason winds up a strong horizontal swing to the head of his target, inflicting Helpless I for 14s, and dealing 20 damage — or 35 if ENRAGED — upon contact. Regardless of if the slash lands, Jason is inflicted with Slowness I for 2s after swinging.

Gashing Wound

Cooldown: 40s (32s ENRAGED)

Jason does a combination of slashes — starting with two hits from his machete, then jamming his chainsaw through the victim — before kicking them to the ground and ragdolling them. Each slash deals around 1/5th of the attack's total damage, adding up to 50 in total, or 70 if Jason is ENRAGED.

Raging Pace

Cooldown: 30s

Upon activation, Jason's speed becomes 19.5 for 14 seconds, and the aura of the nearest survivor is revealed to him. The aura remains revealed until his ENRAGED state ends, in which it will linger for an additional 2s. While in effect, Jason becomes immune to stuns, has his sprinting disabled, and has his stamina slowly become capped at 70 over the course of 6.5s. The cap is removed once he leaves his ENRAGED state.


Lore:

He's the same Jason from the movies, with the Area 51 being incorporated in his lore. It's unknown why he got forsaken, or from which part he got forsaken. He also got his chainsaw once he was forsaken somewhere in a cabin, also, due to the quotes on his abilities description it is very possible that his mother's voice is fueling his desire to kill.

Killer 1