LATEST MAJOR UPDATE: TWO TIME REWORK (4/26/2025) • NEXT KILLER: NOLI • NEXT SURVIVOR: ???

Killers

This is just for me to have a reference on what they do and how their abilities work.

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Jason

Origin: WIP

Cost: FREE

Difficulty: ★★☆☆☆

Health: 1250

Speed: 9 (walk) / 28 (sprint)

Stamina: 110 (9.5 loss/sec, 21 gain/sec)


Abilities:

Mute

Cooldown: Passive Ability

Jason's Terror Radius is smaller compared to other Killers.

Slash

Cooldown: 1.9s (0.8s ENRAGED)

Jason does a basic slash with his machete, dealing 20 damage and inflicting Bleeding I for 5s. If used while ENRAGED, Jason lunges forwarding while slashing, and the damage is increased to 25.

Behead

Cooldown: 18.5s (12s ENRAGED)

Jason winds up a strong horizontal swing to the head of his target, inflicting Helpless I for 14s, and dealing 20 damage — or 35 if ENRAGED — upon contact. Regardless of if the slash lands, Jason is inflicted with Slowness I for 2s after swinging.

Gashing Wound

Cooldown: 40s (32s ENRAGED)

Jason does a combination of slashes — starting with two hits from his machete, then jamming his chainsaw through the victim — before kicking them to the ground and ragdolling them. Each slash deals around 1/5th of the attack's total damage, adding up to 50 in total, or 70 if Jason is ENRAGED.

Raging Pace

Cooldown: 30s

Upon activation, Jason's speed becomes 19.5 for 14 seconds, and the aura of the nearest survivor is revealed to him. The aura remains revealed until his ENRAGED state ends, in which it will linger for an additional 2s. While in effect, Jason becomes immune to stuns, has his sprinting disabled, and has his stamina slowly become capped at 70 over the course of 6.5s. The cap is removed once he leaves his ENRAGED state.


Lore:

He's the same Jason from the movies, with the Area 51 being incorporated in his lore. It's unknown why he got forsaken, or from which part he got forsaken. He also got his chainsaw once he was forsaken somewhere in a cabin, also, due to the quotes on his abilities description it is very possible that his mother's voice is fueling his desire to kill.

Killer 1

c00lkidd

Origin: WIP

Cost: $900

Difficulty: ★★★☆☆

Health: 800

Speed: 7.5 (walk) / 28 (sprint)

Stamina: 110 (9.5 loss/sec, 21 gain/sec)


Abilities:

Punch

Cooldown: 2s

c00lkidd does a basic punch, dealing 26.5 damage.

Corrupt Nature

Cooldown: 12s

c00lkidd immediately launches a projectile that goes through walls and survivors. If a survivor is hit by the projectile, they take 15 damage, are inflicted with Slowness I for 4s, and their aura is revealed to c00lkidd for 10 seconds.

Walkspeed Override

Cooldown: 20s

After a very short windup, c00lkidd does a lengthy lunge forwards, holding the firebrand, for 2s. The lunge stops prematurely upon collision with a survivor or obstacle. Colliding with a survivor during the lunge causes them to take 25 damage, alongside applying Burning I for 10s. This deals a total of 40 damage.

Pizza Delivery

Cooldown: 50s

After a long windup, c00lkidd summons two pizza delivery bots. They automatically seek out the closest survivors, dealing 15 damage on contact while disappearing and applying Burning I and Slowness III for 3 seconds, alongside revealing the survivor's aura to c00lkidd for 15s.


Lore:

c00lkidd was once a normal child. At birth he was abandoned, being left on 007n7's doorstep. 007n7 then took him in and retired from exploiting to be a parent for c00lkidd. When c00lkidd grew older he was gifted the c00lgui in which he used to cause chaos, most notably at Work at a Pizza place. After being forsaken The Spectre decided to turn c00lkidd into a killer and deluded him into believing that everything that he was doing was a part of a game and morphed his body to have a fleshier appearance.

Killer 2

John Doe

Origin: WIP

Cost: $1000

Difficulty: ★★★★☆

Health: 1500

Speed: 9 (walk) / 27.5 (sprint)

Stamina: 110 (9.5 loss/sec, 21 gain/sec)


Abilities:

Natural Malevolence

Cooldown: Passive Ability

For every step that John Doe takes, a trail of corruption follows behind him. Any survivor that's unfortunate enough to step within the corruption is given Corrupted II for 3 seconds. On March 18th, the trail is drastically longer.

Unstoppable

Cooldown: Passive Ability

John Doe can only be stunned for a maximum of 2.175 seconds. Additionally, after the stun ends, John Doe is granted Speed I for 2.5 seconds.

Slash

Cooldown: 1.75s (2.3182025s on March 18th)

John Doe slashes in front of him using his claws, dealing 28 damage. On March 18th, this attack does 45.3182025 damage instead.

Corrupt Energy

Cooldown: 18s (40.3182025ss on March 18th)

John Doe punches his corrupted arm into the ground and, when he pulls it out, 26 giant spikes — which have a lifespan of 14s each — emerge in front of him. Any survivor that is directly hit by the spikes takes 12 damage, and John Doe is given Speed I for 7 seconds. The spikes cannot hit the same survivor more than 4 times. On March 18th, 256 spikes are summoned, and they deal 16.3182025 damage and last for 18.3182025 seconds instead.

Digital Footprint

Cooldown: 8s

John Doe stomps on the ground three times, commanding a shadow to emerge underneath his footsteps as a trap for survivors to walk over. There can be a maximum of 3 traps at any given time, and each trap only has a maximum lifespan of 165 seconds. If a survivor steps over the false shadow, it will disappear, and John Doe is given Speed I for 10 seconds, while the survivor gets inflicted with Corrupted I and Slowness II for 10 seconds. Both John Doe and the survivor will also have their auras revealed to each other.

404 Error

Cooldown: 20s

John Doe's corrupted arm pulsates twice, revealing the auras of all living survivors to him for 4 seconds. On March 18th, the highlight lasts for 10.3182025 seconds instead.


Lore:

N/A

Killer 3

1x1x1x1

Origin: WIP

Cost: $1250

Difficulty: ★★★★★

Health: 1100

Speed: 8 (walk) / 27 (sprint)

Stamina: 110 (9.5 loss/sec, 21 gain/sec)


Abilities:

Parasitic

Cooldown: Passive Ability

Every attack that 1x1x1x1 has inflicts Glitched and Poisoned to some degree.

Slash

Cooldown: 1.75s

1x1x1x1 swings his sword infront of him, dealing 20 damage and inflicting Glitched I and Poisoned I for 5s each.

Mass Infection

Cooldown: 14s

Following a windup of 1.7s, 1x1x1x1 takes their two swords and performs a horizontal split with them, creating a sharp shockwave that has a lifetime of 6s and deals 35 damage per-slash to those it hits. Inflicts Glitched III and Poisoned V for 3s if 1x1x1x1 hits a player up close. Inflicts Glitched I and Poisoned I for 5s if 1x1x1x1 hits a player with the created shockwave.

The windup of this attack can be heard by all players within a 400 stud radius of 1x1x1x1.

Entanglement

Cooldown: 18s

Following a windup of 0.75s, 1x1x1x1 throws their two swords, which have a lifetime of 10s, forwards at a speed of 125 studs per second. If it hits a survivor, it deals 10 damage, and 1x1x1x1 gains Speed II for 3s. The hit survivor has their aura revealed to the killer for 2s, gains Helpless I for 10s, and gains Slowness X. The survivor is required to do a 'minigame' to have their Slowness X removed.

The minigame requires the survivor to click on 5 pop ups on their screen to free themselves. After a survivor escapes ENTANGLEMENT, they gain Speed I for 1.25s.

Unstable Eye

Cooldown: 25s

1x1x1x1 digs into their glaring red eye and tears at it, inflicting themselves with multiple buffs & debuffs afterwards. Reveals the auras of all living survivors to you and applies Speed I for 6.5s, while also applying Blindness III for 6.5s.

Rejuvenate The Rotten

Cooldown: 200s

1x1x1x1 forces Their swords into themselves and pulls them out, resurrecting any players that they killed in the form of rotten zombies that serve them. Summoned zombies wander aimlessly upon spawning and target players that are within a 30 stud distance from them. They lose focus on their target if the distance between them & the target exceeds a distance of 50 studs. Summoned zombies have 10 health and deal 14 damage to players. Although the zombies are loyal to 1x1x1x1, 1x1x1x1 can kill them to gain Speed I for 10s, with the maximum stack being Speed III. The ability starts off with 0 charges and a charge is given on kill. Max of 1 charge.


Lore:

1x1x1x1 is the manifestation of Shedletsky's hatred, and only feels hatred and negativity, which is why they kill people.

Killer 4