Chance
Role: Sentinel
Origin: Original character created for Forsaken.
Cost: $777
Difficulty: “🎰🎰🎰 never stop gambling”
Health: Varies, see abilities
Speed: 12 (walk) / 24 (sprint)
Stamina: 100 (10 loss/sec, 20 gain/sec)
Abilities:
Unpredictable Fate
Cooldown: Passive Ability
Chance's Max HP stat is set to be a random value of 70-90.
Chance's Favor
Cooldown: [value]
Chance flips a coin. If the coin lands on heads, gain a charge for all other abilities. If the coin lands on tails, gain a stack of Weakness for 15 seconds. For every time the coin lands on tails, the level of Weakness that gets inflicted on you goes up by 1. The Weakness that gets inflicted has no cap.
Let's say you had Weakness IV and you wait 15 seconds for it to go away, upon landing on tails you'll receive Weakness V instead of I.
One Shot
Cooldown: 40s
Chance pulls out an unreliable flintlock, and after a windup of 1s, pulls the trigger.
(25 - 15 - 5% chance) The flintlock explodes, dealing 45 damage to the user & disabling the ability indefinitely until it's repaired using Hat Fix.
(25 - 15 - 5% chance) The flintlock won't go off and will force the user to wait.
(50 - 70 - 90% chance) The flintlock fires, stunning any killer that gets shot at within 90 studs for 1-4 seconds. The shot linearly becomes less effective depending on how far away Chance is from the killer.
For every additional charge One Shot has, (i.e. having 2 or 3 charges) the chance of a successful shot increases by 20% and the chance of all other outcomes decrease by 10%. This ability starts off with 0 charges and has a cap of 3 charges. Using this ability removes the charges of all other abilities.
Reroll
Cooldown: 20s
Chance rerolls the value of his Max Health. Max Health becomes a value from 50 to 130. The health stat, after rerolled, will increase by 3% for every charge this ability has. This ability starts off with 0 charges and has a cap of 3 charges (higher health change the more charges). Using this ability removes the charges of all other abilities. This doesn't heal if the current health is less than the max health.
Hat Tip
Cooldown: [value]
Upon activating this ability, all Weakness stacks that were inflicted onto you through using Coin Flip are reverted back to Weakness I. It will also remove any present Weakness debuffs. This ability can only be used after reaching 3 charges for all other abilities. Using this ability removes all charges on every ability & repairs Chance's gun ability if it blew up.
Lore:
Notice: Chance's lore is being remade. This is an older version of his lore.
Glamour. Prestige. Immense wealth. As a young robloxian, Chance had been conceived into a life of luxury, where his every need was met, and he had everything a young child could ever dream of. Born ambidextrous, his parents had considered it to be a sign that their child would grow to be a great successor to their fortune and estate.
He’d constantly get himself into dangerous situations, just to get the feel of adrenaline coursing through his veins, even if it caused him to be in serious trouble with his parents. He’d been reprimanded and scolded many times, and yet he never changed. Once he was of legal age, he soon played in his parent’s casino; the same one he once visited frequently as a child.
A group of users named Pheedy, are17, and ITrapped had set free Ellernate, Minish, and Dignity, which had started a huge manhunt for all the users involved. Except for ITrapped. ITrapped wasn't suspected of being a part of the incident. Every media outlet was covering the incident live, which would include all of the users being shown to somehow disappear in front of everyone when they got cornered by law enforcement.
With all the chaos that had happened, everyone assumed the Darkheart had disappeared at the same time this incident occurred, but the sword had taken hold within ITrapped himself, which amplified his greed and malicious intent.
As 3 years passed, Chance stumbled upon ITrapped when he entered his parent's casino. After a quick round of Poker and a round of bloxy colas though, they quickly hit it off. Chance had no idea they had so much in common with them, how similar their tastes were. He thought he had made a great friend. But the only reason ITrapped chose to approach Chance in the first place was because ITrapped had learned that the casino owner's son was a dealer working in the establishment. He wanted to get close enough with Chance to eventually be led to their estate, as it was rumored that their parents had the key to Banlands, as well as a key to a massive vault holding all of their wealth.
Chance always saw ITrapped as a close friend. Someone he could talk to about anything, anything at all. ITrapped saw them as nothing more than a pawn. Once he reached his goal, he’d make sure to end this so-called “friendship” immediately. But as three months went by, and their "friendship" was still going at it, he grew impatient, restless, wanting to get rid of Chance quickly and figure out the rest himself. Seeing an opportunity to “test his luck”, ITrapped talked Chance into several games of Russian roulette, in hopes that the gun would go off on them and he’d finally be rid of him. What he wasn’t expecting, however, was Chance’s luck making him always be the last person standing.
They would always smile throughout each click and gun blast, no matter how much it scared them, as he could only feel the exhilarating rush he got from each game. With shot after shot, Chance always won. It irritated him. ITrapped quickly got fed up, and after another game of Russian roulette with Chance surviving, the two exited the building, with Chance having a big smile from the wins he’d accumulated over time. Right when he was about to boast, ITrapped stopped him. The two disappeared that night, with Chance's last memory seeing the darkheart manifesting into ITrapped's hand before rushing forward. Next thing he knew, he awoke in someplace different.